sharp unwise intelligent bright clever foolish brainlessġ0 Many dolphins swim up to boats because they areįriendly.
treacherous harmless risky safe secure protected unsafe hazardous attractive ugly gorgeous revolting lovely stunning hideous horribleĭangerous. When you’ve finished…Check your work! Synonyms will turn red, and Antonyms will turn yellow!Įxample big This is what it should look like! SYNONYMS ANTONYMS Let’s get to it! large huge gigantic immense tiny small little punyīeautiful. Okay….Practice Time! On your whiteboard or piece of paper, make a T-chart, and decide which words are synonyms and which are antonyms. Pleased joyful glad cheerful Antonyms sad miserable gloomy unhappy depressedĥ When you’ve finished…Check your work! Synonyms will turn red, and Together we will discover the beauty of the ocean, and describe what we find with synonyms and antonyms.ģ you need to understand what synonyms and antonyms are!īefore we can dive in you need to understand what synonyms and antonyms are! Antonyms Are words that mean the opposite Synonyms Are words that mean the same Let’s take a closer look….Ĥ For example: take the word ‘happy’ A Closer Look…. And even further if you have two units whose 'combat functions'/gameplay 'roles' are very similar, look at ways to differentiate.Presentation on theme: "Diving Deep Synonyms Antonyms"- Presentation transcript:Ģ Welcome! My name is Dee, and these are my diving mates, Sacha and Heni. But don't forget to dive a little deeper anti-air, scouting, anti-caster, offensive/defensive mages, different kinds of melee/ranged combat support. Basic stuff like worker, harvester, melee, ranged, siege, caster, flying, etc, you may already have figured out if you haven't, definitely work on filling those gaps so it matches the other factions. "Bottom-Up": Look at Mechanics/Gameplay/Roles, answering the question "What gameplay functions ("roles") are my faction missing?". If you've already done this (stuff like the Gryphon & the Cannoneer), dig a little deeper into the lore & see if you can come up with anything else.
"Top-Down": Look at Theme/Lore/etc, answering the questions "What kind of faction does the Kul'Tiras look like?" & "What sorts of warriors would they field?" Think about resonance, and come up with a solid list of tropes (click that link & search for "Lesson #4"), or 'unit concepts', that make sense/sound cool for the Kul'Tiras. If I may suggest one of the two primary ways to go about doing this:
Flame Strike, Crushing Wave & Earthquake are hero abilities for a reason being able to wield such abilities on a mass-trainable unit (rather than a Hero which is limited to 1) is just gonna be a Bad Time, no matter how high the resource costs.Īlso, I'm not sure why you had trouble uploading to the Hive, but I would encourage you not to create multiple topics for something like this, and instead update this thread with release news & such.Ĭlick to expand.Of course, no problem. I cannot emphasize enough: I think it is a very bad idea to have a standard unit be given any kind of straight-up "Direct Damage"/"Damage-over-Time" (DD/DoT) ability.Stuff like "Forge", "Siege Tank", "Barracks", etc. Speaking of names, you'll want to reconsider any names which are already 'taken' (used elsewhere), if you're designing this faction to be a "5th race addition"-style thing (i.e.But even then it's spelled "Griffon", with an 'o' not an 'e'. Unless you are going for a different kind of beast. Warcraft spells them weird (don't ask me why). That's good news it's harder to cut than it is to create IMO. You should have 12 units (and if I understand correctly, the two different Gryphon's are like two forms of the same thing? So you don't even have 11).Haven't checked it out but looking at the screenshots you're off to a good start.